![]() ![]() Rest awhile and then go up and touch it to continue on with the quest. She will place it on its stand in her bedroom. Go through the door, kill the Huge Fire Elemental and grab the Snow Globe from the pedestal. Hit the gongs in the following order - cat, dog, bear, dragon - to open the door. Ask it to free Nax, even though he is no help whatsoever.Īfter the summoning head to the northwestern room with the four gongs. Cast Melf's Acid Arrow (via actual spell or the ring) to summon a water elemental. Go to the southwestern room with the pool and place the tongue into it. Pick up the Slaad Tongue from the room just outside the lab (I think it is in there, if not you can find one in here - in any case, you should have several left over from earlier). Make one of these fun staves, if you can. Grab the Ring of Melf and take a look at the instructions for making a Staff of Command. Go to the north and break into the lab there. ![]() He explains his plight to you and then sends you on his way. ![]() Go to the south and then the east to find Nax locked up in a prison. Take Daelan with to deal with those pesky elementals. If you survive solely by sneaking around, you will have a tough time here. This dungeon is full of stupid elementals. The scroll will allow you to teleport to the Wizard's Lab, your goal for this part of the quest. Just head to the northeastern teleportation circle. In this second Coldwood area you will have to fight some cultists, amongst other things. Head north to the Coldwood and fight through the swarms of orcs to get to the northeastern zone wall. She does know where he is and gives you a Teleport Scroll to help you catch up to him. It was stolen from her by a wizard named Nax. Go to the southeasternmost building and talk to Lillian inside. He will redirect you to Lillian in The Drinking House. All of these locations are on the in-game map, so I see no need to reprint one here. Your old henchmen are all available in Aarin Gend's Lodge and you can always get healing at the local Temple of Tyr. The item creation continues in the Many-Starred Cloak Enclave with the same system as chapter 2 (there are five more books to find - listed below). In the Trading Post you can forge weapons just like in chapter 1, but the ones you make here are much more powerful (and much more costly). There are many services available here in town. ![]() The henchmen quests continue here, and you should be able to find some more optional quests. You'll be in extremely hostile territory for the duration of the game, so you will always have to be on your toes. Previously I'd always just dropped it, but pressing the issue reveals her feelings of wanting to give you opportunities to do things for yourself because she actually cares about you.= Chapter 1 Chapter 2.1 Chapter 2.2 Chapter 3 Chapter 4This chapter will lead you on the merry chase for three powerful artifacts. The thing that finally helped me get it was ─ in addition to asking after the romance is initiated if a more serious relationship might be a possibility ─ pressing the subject on why she wouldn't help you fight Antonio. Thankful for all the help I can get, this is my last achievement to get and I really want to finish the game 100% Someone here mentioned that being helpful to Dave, being brutal and saying that it doesn't bother that people get hurt could lead to this ending but there seems to be more to it than that. Since the endgame always play out the same once I manage to romance. There seem to be some critical decisions early or in the middle of the story that I miss. But no matter how many playthroughs I do, I always get the endings Casual Villainy or Henchman of the Year. I could really use some help getting ending #9 TwistedĪs I understand you need to romance Scorpion. That's weirdly supporvive (perhaps important too) ![]()
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